@startuml
sprite $backward [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000004610000000000000000001550000
0000000000000000001BFFF400000000000000003EFFD100
000000000000000002DFFFFD0000000000000005FFFFF700
00000000000000004EFFFFFF000000000000008FFFFFFA00
0000000000000006FFFFFFFF0000000000000AFFFFFFFA00
000000000000008FFFFFFFFF000000000001CFFFFFFFFA00
0000000000000BFFFFFFFFFF00000000003EFFFFFFFFFA00
000000000002DFFFFFFFFFFF0000000005FFFFFFFFFFFA00
00000000003EFFFFFFFFFFFF000000008FFFFFFFFFFFFA00
0000000006FFFFFFFFFFFFFF0000000AFFFFFFFFFFFFFA00
000000008FFFFFFFFFFFFFFF000001CFFFFFFFFFFFFFFA00
0000000BFFFFFFFFFFFFFFFF00003EFFFFFFFFFFFFFFFA00
000002DFFFFFFFFFFFFFFFFF0005FFFFFFFFFFFFFFFFFA00
00004EFFFFFFFFFFFFFFFFFF003FFFFFFFFFFFFFFFFFFA00
0006FFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
004FFFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
008FFFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
001EFFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
0002DFFFFFFFFFFFFFFFFFFF004FFFFFFFFFFFFFFFFFFA00
00000BFFFFFFFFFFFFFFFFFF002EFFFFFFFFFFFFFFFFFA00
0000008FFFFFFFFFFFFFFFFF0001CFFFFFFFFFFFFFFFFA00
00000006FFFFFFFFFFFFFFFF00000AFFFFFFFFFFFFFFFA00
000000003EFFFFFFFFFFFFFF0000008FFFFFFFFFFFFFFA00
0000000002DFFFFFFFFFFFFF00000005FFFFFFFFFFFFFA00
00000000000BFFFFFFFFFFFF000000003EFFFFFFFFFFFA00
0000000000008FFFFFFFFFFF0000000001CFFFFFFFFFFA00
00000000000006FFFFFFFFFF00000000000AFFFFFFFFFA00
000000000000003EFFFFFFFF0000000000008FFFFFFFFA00
0000000000000002DFFFFFFF00000000000005FFFFFFFA00
00000000000000000BFFFFFF000000000000003EFFFFFA00
0000000000000000009FFFFB0000000000000001CFFFF500
00000000000000000006EFB1000000000000000009FF8000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BACKWARD(_alias) ENTITY(rectangle,black,backward,_alias,FA6 BACKWARD)
!define FA6_BACKWARD(_alias, _label) ENTITY(rectangle,black,backward,_label, _alias,FA6 BACKWARD)
!define FA6_BACKWARD(_alias, _label, _shape) ENTITY(_shape,black,backward,_label, _alias,FA6 BACKWARD)
!define FA6_BACKWARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,backward,_label, _alias,FA6 BACKWARD)
skinparam folderBackgroundColor<<FA6 BACKWARD>> White
@enduml